7D230000

Haptic Interface for Virtual Reality
Mechanisms to construct a haptic interface, electrical circuit, hardware, software, and system configuration will be described.
Applications for haptic interfaces will also be described.
Students understand History of haptic interface, Haptic sensing, Sensory-Motor control and Actuators. And more students understand
Nonportable force feedback, Portable force feedback, Physical modeling, Collision detection, Surface deformation, Physical
simulation, Control of haptic interfaces.
Understand human's skin sensation and deep feeling.
- Understand the system configuration of haptic interface.
- Understand the mechanisms and control methods for constructing the haptic interface.
- Understand the hardware and software for building haptic interface.
|
Class schedule |
HW assignments (Including preparation and review of the class.) |
Amount of Time Required |
1. |
Introduction |
Terminology |
50minutes |
From Prototypes to Commercial Application |
50minutes |
2. |
Haptic sensing and control 1 |
Haptic Sensing |
50minutes |
Sensory-Motor Control |
50minutes |
3. |
Haptic sensing and control 2 |
Sensing and Control Bandwidth |
50minutes |
Design Implications |
50minutes |
4. |
Actuators |
Electrical Actuators |
50minutes |
Hydraulic Actuators |
25minutes |
Pneumatic Actuators |
25minutes |
5. |
Non-portable Force Feedback |
Desk-Grounded Masters |
50minutes |
Floor Grounded Masters |
50minutes |
6. |
Portable Force Feedback |
Arm Exoskeletons |
50minutes |
Hand Masters |
50minutes |
7. |
Tactile Feedback Interface |
Tactile Sensors |
50minutes |
Surface Texture and Geometry Feedback |
25minutes |
Surface Slip Feedback |
25minutes |
8. |
Physical Modeling 1 |
Collision Detection |
50minutes |
Surface Deformation |
50minutes |
9. |
Physical Modeling 2 |
Surface Mechanical Compliance |
40minutes |
Surface Smoothness |
30minutes |
Physical Constraints |
30minutes |
10. |
Control of Haptic Interface |
Control Methodology |
40minutes |
Haptic Feedback Quality |
30minutes |
Distributed Computation |
30minutes |
11. |
Human Factors 1 |
Criteria for Assessing Task Performance |
40minutes |
Force Feedback |
30minutes |
Tactile Feedback |
30minutes |
12. |
Human Factors 2 |
Sensorial Substitution and Redundancy for Force Feedback |
40minutes |
Simulation Sickness |
30minutes |
Safety |
30minutes |
13. |
Haptic Feedback Application |
Medical Application |
40minutes |
Entertainment Application |
30minutes |
Telerobotic Application |
30minutes |
14. |
The Future |
Novel Acutuators |
40minutes |
Haptic Feedback Suits |
30minutes |
Large-Volume Simulations |
30minutes |
Total. |
- |
- |
1400minutes |
Relationship between 'Goals and Objectives' and 'Course Outcomes'
|
Report 1 and presentation |
Report 2 and presentation |
Report 3 and presentation |
Report 4 and presentation |
Total. |
1. |
25% |
|
|
|
25% |
2. |
|
25% |
|
|
25% |
3. |
|
|
25% |
|
25% |
4. |
|
|
|
25% |
25% |
Total. |
25% |
25% |
25% |
25% |
- |
Evaluation method and criteria
Reports 70% (assigned during classes), presentation 30% (each student will give a presentation) for a total possible score
of 100 points. A total score of 60% of higher will be required to pass.
Textbooks and reference materials
Grigore C. Burdea, "Force and Touch Feedback For Virtual Reality", A Wiley-Interscience Publication, JOHN WILEY & SONS, INC.
Office hours and How to contact professors for questions
Relation to the environment
Non-environment-related course
Non-regionally-oriented course
Development of social and professional independence
- Course that cultivates a basic problem-solving skills
- Course that cultivates an ability for utilizing knowledge
About half of the classes are interactive
Last modified : Wed Oct 17 08:25:25 JST 2018