Course title
Y00059001
Practice on Engineering and Design

kume toshiaki

arai ryuji

furuya shigeru Click to show questionnaire result at 2017
Course description
It is necessary to approach problems to solve from human aspects and technology aspects in Engineering Design. However, it is NOT possible to solve problems with mere knowledge of human psychology, human behavior, or various technology. What is more, it is very important to develop ability to create things in order to realize your own problem-solving ideas. It is also crucial to obtain ability to improve ideas through trials. In this course, through product making exercises, students will learn how to design their problem-solving ideas by applying various techniques.
Purpose of class
1. To enjoy making designs based on your own ideas.
2. To acquire essential knowledge of technology and technique to plan design projects.
3. To obtain ability to make proposals in order to get your design ideas across to the whole class.
Goals and objectives
  1. To have some discussions about how to reach goals of design projects with your teammates.
  2. To create design models to satisfy all design requirements.
  3. To make proposals to get your design ideas across to the whole class.
Language
Japanese(English accepted)
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. << Project 1 >>
<Orientation> (Schedule; How to proceed; What to do)
- To understand types and structures of polyhedrons.
- To look into and think through whole shapes and structures of pseudospheres.
- To make mockups. 90minutes
2. << Project 1 >>
<Feasibility Study>
- To study feasibility of whole shapes and structures of pseudospheres.
- To consider units constituting pseudospheres.
- To consider joints connecting units.
- To make three prototypes of joints. 90minutes
3. << Project 1 >>
<Prototyping>
- To improve units through prototyping.
- To make hemispheres. 90minutes
4. << Project 1 >>
<Prototyping>
- To review strength of units.
- To re-examine methods and strength of unit joints.
- To decide units for modeling. 90minutes
5. << Project 1 >>
<Modeling>
- To reconfirm design requirements.
- To make whole shapes of pseudospheres.
- To make whole shapes of pseudospheres. 90minutes
6. << Project 1 >>
<Modeling>
- To verify and refine defects of whole shapes of pseudospheres.
- To improve and modify units.
- To prepare for presentation.
- To complete pseudospheres.
- To create reports (PDF) of pseudospheres.
120minutes
7. << Project 1 >>
<Presentation>
- To show finished pieces of pseudospheres.
- To display reports (PDF) of pseudospheres on screen.
<Scoring and Review>
- To submit finished pieces of pseudospheres.
- To submit reports (PDF) of pseudospheres
90minutes
8. << Project 2 >>
<Orientation> (Schedule; How to proceed; What to do)
- To understand types and structures of mechanisms.
- To draw idea sketches through brainstorming and affinity diagram.
- To put together idea sketches and come up with group decision.
- To submit group activity report #1.
90minutes
9. << Project 2 >>
<Review of themes and target images>
- To present basic concepts.
- To set up production schedules.
- To decide basic concepts.
- To set up production schedules.
- To submit group activity report #2.
90minutes
10. << Project 2 >>
<Prototyping>
- To think of mechanisms to realize themes.
- To decide which mechanisms to take.
- To submit group activity report #3.
90minutes
11. << Project 2 >>
<Modeling>
- To verify consistency between themes and mechanisms.
- To start making models.
- To submit group activity report #4.
90minutes
12. << Project 2 >>
<Modeling>
- To improve malfunction and verify mechanisms.
- To continue making models.
- To submit group activity report #5.
90minutes
13. << Project 2 >>
<Modeling>
- To improve malfunction and verify mechanisms.
<Producing and Editing Making videos>
- To finish making models of mechanisms.
- To create/complete making videos.
- To submit group activity report #6.
120minutes
14. << Project 2 >>
<Presentation>
- To show finished pieces of mechanisms.
- To show making vidoes on screen.
<Scoring and Review>
<Exhibition of Class Achievement>
- To submit finished pieces of mechanisms.
- To submit video files of making videos to Share Folders in advance.
120minutes
- To bring finished pieces of both pseudospheres and mechanisms to Shibaura Campus in advance. 120minutes
Total. - - 1470minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Pseudospheres Mechanisms Total.
1. 50% 50% 100%
2. 0%
Total. 50% 50% -
Evaluation method and criteria
Your final grade will be calculated according to degree of completion of both projects and level of engagement.
- At the presentations for 'Pseudospheres' and 'Mechanisms':
- You will get 60% if you submit both outcomes anyway.
- You will get 70% if you submit both outcomes that fulfill all design requirements.
- You will get 80% if you submit both outcomes that fulfill all design requirements, and degree of perfection is high.
Textbooks and reference materials
N/A
Prerequisites
Obtain knowledge of related fields.
Prepare for group work.
Office hours and How to contact professors for questions
  • Take questions by email
Relation to the environment
Environment-related course (10%)
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates a basic problem-solving skills
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
Active-learning course
Most classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicatable
Applicatable Professor A: Using experience of engaging in design practice as a product designer, he teaches a wide range of basic knowledge and technology concerning engineering design such as methods of manufacturing using hands, ways to find out problem solving methods, actual movements of mechanisms, material strength, coupling methods, etc.

Professor B: Using the experience in furniture and interior industry, he teaches practical knowledge and skills such as how to make models with paper and wood, how to use wood working tools, etc.
Last modified : Wed Apr 03 04:02:18 JST 2019