Course title
L00350003
Interaction Design

manabe hiroyuki

sripian peeraya Click to show questionnaire result at 2019
Course description
Interaction design is incorporated into a product’s overall design from the very beginning to optimize the product functionality and the user experience the product offers.
This course offers a cross-disciplinary, practical, and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.
Group works, exercises, and presentations take a large part of this course.
Purpose of class
To offer a cross-disciplinary, practical, and process-oriented introduction to the field. The target students need no preliminary background and can be from the various field.
Goals and objectives
  1. The students can understand the basic idea of user interface, user experience, and HCI.
  2. The students can explain the principles of Interaction design
  3. The students can apply the principles and frameworks to design interactive products for user experiences.
Language
English
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Introduction to interaction design.
- Introducing good and poor design.
- Group discussion and workshop about good and poor design
Preparation for lesson and review 150minutes
2. Introduction to interaction design (cont.)
- What is user experience (with examples)
- The process of interaction design
- Group discussion and workshop about interaction design
Preparation for lesson and review 150minutes
3. Design Principles.
- Applying design principles in practice.
- group discussion and workshop about design principles
Preparation for lesson and review 100minutes
Group discussion report 50minutes
4. Understanding and conceptualizing interaction
- The problem space and conceptualizing interaction
- Group discussion and workshop about conceptualizing interaction
Preparation for lesson and review 150minutes
5. Understanding and conceptualizing interaction (cont.)
- Group discussion and workshop about conceptualizing interaction
Preparation for lesson and review 150minutes
Group discussion report 50minutes
6. Cognitive aspects
- cognitive framework
- mental model
- Group discussion and workshop about cognitive aspects
Preparation for lesson and review 150minutes
7. Social interaction
- Social media and how it is used
- Beyond social media
- Group discussion and workshop about social media
Preparation for lesson and review 150minutes
Group discussion report 50minutes
8. Emotional interaction
- Emotions and user experience
- Types of interfaces
- Group discussion and workshop about emotional interaction
Preparation for lesson and review 150minutes
9. Interfaces
- Various interfaces and their pros. and cons.
- Group discussion and workshop about interfaces
Preparation for lesson and review 150minutes
10. Frameworks for interaction design
- Gathering data, data analysis, design, and prototyping
- Group discussion and workshop about interaction design
Preparation for lesson and review 50minutes
Progression of your group work 150minutes
11. Exercise on interaction design (1)
- Gathering data, data analysis, and discovering requirements
Preparation for lesson and review 50minutes
Progression of your group work 150minutes
12. Exercise on interaction design (2)
- discovering requirements, design, and prototyping
Preparation for lesson and review 50minutes
Progression of your group work 150minutes
13. Exercise on interaction design (3)
- prototyping, and preparation for presentation
Preparation for lesson and review 50minutes
Preparing presentation 150minutes
Preparing presentation 50minutes
14. Presentation in group regarding interaction design
- Preparing presentation + review
- Final report
Preparing presentation + review 100minutes
Final report 200minutes
Total. - - 2600minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Group discussion report Group presentation in class Final presentation Final report Total.
1. 10% 10% 5% 5% 30%
2. 10% 10% 5% 5% 30%
3. 0% 0% 25% 15% 40%
4. 0%
Total. 20% 20% 35% 25% -
Evaluation method and criteria
Evaluated by group discussion reports (20%), group presentation in class (20%) and final presentation (35%) and report (25%).
The criteria for obtaining 60% (to pass) is that the student is able to propose the improved design based on the topics discussed in the classroom.
Textbooks and reference materials
Textbook: H. Sharp, Y. Rogers, and J. Preece, Interaction Design: Beyond Human-Computer Interaction
Prerequisites
N/A
Office hours and How to contact professors for questions
  • Friday 13:00-15:00, prior appointment by email
  • Wednesday 13:00-16:00, prior appointment by email
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
  • Course that cultivates a basic problem-solving skills
Active-learning course
Most classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicatable
Applicatable Help the students acquire not only basic knowledge but also practical skills to create new user experiences by themselves.
Education related SDGs:the Sustainable Development Goals
  • 3.GOOD HEALTH AND WELL-BEING
  • 5.GENDER EQUALITY
  • 12.RESPONSIBLE CONSUMPTION & PRODUCTION
Last modified : Sat Mar 21 12:05:02 JST 2020