Course title
Universal Design

YOSHITAKE Ryoji Click to show questionnaire result at 2019
Course description
Universal Design is the concept to design products, information, facilities and services so that it can be accessed, understood and used to the greatest extent possible by all people regardless of their age, gender, size, native language, nationality, ability or disability. This class introduces the current “good practices” and “bad practice” in Universal Design regarding commodity products, home electric appliances, information products, software applications, websites and living spaces. Those examples provide a better understanding of the concept of universal design. Experience classes by using elderly simulation kits and wheelchairs are also conducted for deep understanding of UD. This class focuses on not only understanding the concept of UD but also the design processes from the universal design points of view.
Purpose of class
The purpose of this class is to understand the meanings of universal design, and develop the ability of plan and design universal design products/services.
Goals and objectives
  1. Explain the meanings and concepts of universal design.
  2. Plan and conduct design activities based on understanding the process and methods regarding the universal design.
  3. Explain good practices(examples) of universal design.
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Orientation: overview and definition of universal design. review the syllabus of this class 30minutes
read textbooks 160minutes
2. universal design of home appliance. review of hand-outs 100minutes
find some UD examples 90minutes
3. Universal design of information products and web design/applications. review of hand-outs 100minutes
find some UD examples 90minutes
4. Universal design on Architecture and Transportation review of hand-outs 100minutes
find some UD examples 90minutes
5. Universal design development process and methods review of hand-outs 100minutes
practice the process and methods 90minutes
6. UX design/usability and universal design review of hand-outs 100minutes
review of hand-outs (class 1 ~ 5) 90minutes
7. examination and review review of hand-outs 190minutes
8. Workshop/Active learning (1-1) Wheelchair and Elderly simulated experience reporting 190minutes
9. Workshop/Active learning (1-2) presentation and review reporting 190minutes
10. Workshop/Active learning (2-1) accessibility survey reporting 190minutes
11. Workshop/Active learning (2-2) presentation of survey results reporting 190minutes
12. Workshop/Active learning (3-1) bathroom planning reporting 190minutes
13. Review of UD good practice review of hand-outs 190minutes
14. Workshop/Active learning (3-2) bathroom planning reporting 190minutes
Total. - - 2660minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

midterm examination report Total.
1. 30% 10% 40%
2. 10% 30% 40%
3. 10% 10% 20%
Total. 50% 50% -
Evaluation method and criteria
examination:50%, Report:50%
Textbooks and reference materials
Text book 1: Universal design practical guideline (Japan Ergonomics Society)
Text book 2: Design for ease-of-use (Yamazaki et al.)
Text book 3: Introductory textbook on ergonomics (Okada et al.)
Office hours and How to contact professors for questions
  • send an e-mail.
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
Active-learning course
More than one class is interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable Professor has substantial practical experience in design and ergonomics practice at UX Design Center, IBM Japan.
Education related SDGs:the Sustainable Development Goals
Last modified : Sat Mar 19 04:45:48 JST 2022