Course title
0M1032001
Management of Innovation

HASEGAWA Yutaka
Course content
With social change accelerating and economic disparities widening, there has never been a time when innovation was required as much as it is now.
This lecture will be based on learning the definition of innovation, history and typical theories and frameworks, and will focus on learning and exercises that will lead to application to the real world.
Purpose of class
The purpose is to acquire basic knowledge and methodologies related to innovation and to acquire the ability to apply it to the solution of real-life business and social issues.
Goals and objectives
  1. Understand the concept and process of innovation and explain it to others in your own words.
  2. Research and analyze existing market and products, which lead to strategies that give you a competitive advantage or new business development.
  3. Generate and organize new ideas to develop a business model and build a new business strategy.
Language
English
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. General introduction to the course including its purpose, objectives and evaluation policy.
General guide to the material, tools and application software to be used during the course.
Read the syllabus and learn some principles of innovations preparation. 190minutes
2. Introduction: What is innovation? Understand the definition of innovation.
History of the innovation. Learn from the industrial revolution.
Review the lecture and prepare your own report. 190minutes
3. Presentation of the report.
Type of innovation: Understand the various types of innovation and learn how to analyse and categorize innovation cases.
Study various innovation types and categories. 190minutes
4. Innovation Lifecycle: Understand the timeline of innovation diffusion and find obstacles. Pick up some cases of innovation success and failure, and analyze them.
Prepare your own report.
190minutes
5. Presentation of the report.
Innovator's dilemma: Why excellent companies fail easily? We study the typical cases and find the cause.
Look for examples of the innovator's dilemma. 190minutes
6. Innovation theories in the 21st century. Understand the new theories including open innovation, reverse innovation and social innovation. Pick up representative cases of innovation success and failure, and analyze them.
Prepare your own report.
190minutes
7. Presentation of the report.
Innovation process: How to promote and manage innovation in the organization? We study the basics of the innovation management process.
Study the basic process of innovation management. 190minutes
8. Business model: Using the business model canvas, we study how to analyze the existing business and how to create a new one. Try making multiple business model canvas.
Prepare your own report.
190minutes
9. Presentation of the report.
Group work: Define the problem and create the first problem-solving idea.
Prepare for idea generation by studying problems around you. 190minutes
10. Design Thinking Workshop: Students will learn the process of design thinking through this workshop. Review the process of Design Thinking and re-do the missing point, if any. 190minutes
11. Idea generation, Prototyping and Testing: Develop the initial idea to the Business Model, create an early prototype and test it. Discuss the topics among group members and prepare for the discussion. 190minutes
12. Group discussion: Based on the first test, each group will prepare for the final presentation. Deepen the discussion and co-operate to summarize. 190minutes
13. Group presentation of the proposed business plan.
Other group members will evaluate the presentation and give feedback to the group.
Preparation for the presentation. 190minutes
14. Discussion: Based on the evaluation, each group will improve the plan and prepare for the next round of the innovation process. Review the presentation and prepare a report for the next cycle. 190minutes
Total. - - 2660minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Participation to the class activities report and presentation Group activities Total.
1. 10% 10% 10% 30%
2. 10% 10% 10% 30%
3. 10% 15% 15% 40%
Total. 30% 35% 35% -
Evaluation method and criteria
Criteria:
Participations to the class activities: Listen to the lecture carefully and take an active role in the session.
Report and presentation: Submitted report and presentation in the class are evaluated.
Group activities: How proactively have you participated in the group is evaluated.

Guideline of evaluation
- Meeting basic requirements: 60 points
- Meeting requirements with logical background: 70 points
- Meeting requirements by utilizing knowledge obtained in the course. The presentation is clear with a logical sequence. : 80 points
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
Textbooks and reference materials
No textbook is specified.

Reference books are as following;
The Innovator's Dilemma, C. Christensen, Harvard Business School Press, 邦訳:イノベーションのジレンマ、玉田俊平太、1997, 翔泳社
Lead and Disrupt: How to Solve the Innovator's Dilemma, O'Reilly III, Tushman,邦訳:両利きの経営、入山章栄監訳、渡部典子訳, 2019 東洋経済新報社
Prerequisites
No prior course nor special study required.
Be alert in watching the news about business stories that are relevant to your own interest.
Office hours and How to contact professors for questions
  • Prior appointment is necessary.
Regionally-oriented
Regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
  • Course that cultivates a basic problem-solving skills
Active-learning course
Most classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable The professor has long experience in international sound and music company in the field of R&D, new business development and others. The story about the industry-university collaboration and success and failure of new business may be given during the course.
Education related SDGs:the Sustainable Development Goals
  • 1.NO POVERTY
  • 2.ZERO HUNGER
  • 3.GOOD HEALTH AND WELL-BEING
  • 4.QUALITY EDUCATION
  • 5.GENDER EQUALITY
  • 6.CLEAN WATER AND SANITATION
  • 7.AFFORDABLE AND CLEAN ENERGY
  • 8.DECENT WORK AND ECONOMIC GROWTH
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
  • 10.REDUCED INEQUALITIES
  • 11.SUSTAINABLE CITIES AND COMMUNITIES
  • 12.RESPONSIBLE CONSUMPTION & PRODUCTION
  • 13.CLIMATE ACTION
  • 14.LIFE BELOW WATER
  • 15.LIFE ON LAND
  • 16.PEACE, JUSTICE AND STRONG INSTITUTIONS
  • 17.PARTNERSHIPS FOR THE GOALS
Last modified : Sat Sep 09 07:44:54 JST 2023