Course title
Y01532002
Contents Design

YANG WONSEOK Click to show questionnaire result at 2018

URIU Daisuke
Course description
In this class, students will learn the basics of content production, including how to use basic production tools and the process of website production.
In order to communicate something to users through media such as websites and applications, we have to handle a lot of information. In this class, students will learn how to effectively express what they want to convey and what they need to convey from a variety of information, from theory to knowledge.
Purpose of class
To acquire basic theoretical knowledge in content design and be able to apply it to exercise courses.
Goals and objectives
  1. To acquire basic theoretical knowledge in content design.
  2. The ability to communicate the content of one's own imagination to others more effectively through verbal and visual expressions.
  3. To be able to clearly communicate one's design intentions to others under any conditions and in any environment.
  4. Understand the fundamentals of content design and be able to apply them to practice courses.
Language
Japanese
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Orientation: Class plan, class objectives, what is content, content and communication design
       
The importance of communication in content will be discussed using actual examples to demonstrate the cognitive differences between the sender of information and the receiver of information, and to confirm the elements that design can bring to communication.
Understanding the full-term plan through the syllabus 180minutes
Read Reference Books 30minutes
2. Introduction to Content, Media, and Tools

The role and use of content in digital products and mobile applications will be explained. Rapid prototyping tools for creating such content will also be introduced.
Review with handouts 180minutes
3. Principles of Design (Cognition of Design)

To understand that designing is "to give meaning to visual sensation, i.e., images", "grasping the elements of design" and "observer's response control" will be discussed.
Review with handouts 180minutes
4. Principles of Design (Cognition of Design)

To understand that designing is "to give meaning to visual sensation, i.e., images", "grasping the elements of design" and "observer's response control" will be discussed.
Review with handouts 180minutes
5. Elements of Graphic Design (Design Principles)

Discusses the principles of the elements of graphic design: repetition, variety, rhythm, balance, emphasis, and brevity.
Review with handouts 180minutes
6. About graphic design (illustration-centered)

Learn how to use illustrations (layout)
Review with handouts 180minutes
7. About Graphic Design (Illustration Focus)

Learn how to use illustrations (GUI)
Review with handouts 180minutes
8. Content Design Details

Understand the necessary elements and their relationship in content design.
Review with handouts 180minutes
9. Content Planning and Preparation for Production

Learn how to plan and the process
Creation and confirmation of assignments 180minutes
10. Information Design and Examples

Information senders and receivers will be discussed, citing information display boards, electronic guidance, etc. (Discussion will follow the lecture.)
Creation and confirmation of assignments 180minutes
11. Information architecture design (extraction of elemental ideas)

Learn expression techniques to "convey information clearly" and "make it easier for recipients to find information," and design content based on an understanding of how to structure information.
Creation and confirmation of assignments 180minutes
12. Designing and implementing content that makes people buy

How to communicate content, what to communicate, and the presentation of the content
Creation and confirmation of assignments 180minutes
13. Content Design and Practice by Customer Status

Learn how to design content that answers the user's current situation using a variety of research and analysis methods.
Creation and confirmation of assignments 180minutes
14. How to Communicate Content Features Visually and Practice

Learn how to create visuals that leave a lasting impression on users
Review of previous lectures 180minutes
Total. - - 2550minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

レポート 最終試験 Total.
1. 10% 40% 50%
2. 20% 10% 30%
3. 10% 10% 20%
Total. 40% 60% -
Evaluation method and criteria
10% for submitting a mini-report in class, 30% for the report, and 60% for the presentation.
and a total score of 60 points or higher will be considered as a pass.
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
Feedback in the class Email:yang@shibaura-it.ac.jp
Textbooks and reference materials
参考図書1.情報デザインの教室,山崎 和彦,丸善
参考図書2. IA/UXプラクティス モバイル情報アーキテクチャとUXデザイン, 坂本貴史, ボーンデジタル
Prerequisites
A list of references will be distributed at the orientation. Other teaching materials, art materials, and PC software will be introduced as needed.
Office hours and How to contact professors for questions
  • In the classroom for 30 minutes after class
    Thursday from 9:00 a.m. to 12:00 p.m. (Toyosu Campus)
  • Email:yang@shibaura-it.ac.jp
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
  • Non-social and professional independence development course
Active-learning course
About half of the classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable
Education related SDGs:the Sustainable Development Goals
  • 4.QUALITY EDUCATION
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
  • 12.RESPONSIBLE CONSUMPTION & PRODUCTION
Last modified : Sat Sep 09 06:00:45 JST 2023