Course title
Y00060002
Theory of System Designing

ASHIZAWA Yusuke Click to show questionnaire result at 2019

MASUKO So
Course description
The purpose of design is to create phenomena, and we design things as a means to naturally generate such phenomena. It is difficult to achieve this goal with a single means, and as a result, a situation often arises in which various means are combined and linked together. In other words, in design, it is always required to "think about things continuously, coordinate means in a complex manner, and design means comprehensively," and it is essential to acquire the "ability to think about the overall concept" as a technical skill. In this class, we aim to improve the ability to think about the overall concept through various lectures and exercises.
Purpose of class
To get that design is about "thinking about things continuously, coordinating multiple means, and designing means comprehensively," and will acquire a sense of "designing an overall concept" using various means.
Goals and objectives
  1. Be able to logically explain how design is an integrated design.
  2. Be able to consider from a comprehensive perspective when design something.
  3. Be able to explain affordance with examples.
  4. Able to propose new designs based on a comprehensive point of view and through multiple means.
Language
Japanese
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Orientation: Introduction to Design Review of content learned in previous class. 200minutes
2. Mono and Koto: will learn about the concepts of "Mono" and "Koto" that are important in design. After considering the contents of the report/assignment, prepare it. 200minutes
3. Human nature and design: will learn about the relationship between human nature and design. After considering the contents of the report/assignment, prepare it. 200minutes
4. Human beings as living organisms and design: will learn about the characteristics of human beings as living organisms and how to apply them to design. After considering the contents of the report/assignment, prepare it. 200minutes
5. Affordance and Design: Review affordance and learn what it is based on and how it is formed. After considering the contents of the report/assignment, prepare it. 200minutes
6. History of Design and Design Thinking: will learn what the term "design thinking" means while unraveling the history of design. After considering the contents of the report/assignment, prepare it. 200minutes
7. Systems and Design: will be introduced to examples of design as a system and learn how the content they have studied so far can be tied together. After considering the contents of the report/assignment, prepare it. 200minutes
8. Prototyping: Learn the fundamentals of programming for prototyping. After considering the contents of the report/assignment, prepare it. 200minutes
9. Visual and Interaction Design: Learn about design techniques that augment reality. After considering the contents of the report/assignment, prepare it. 200minutes
10. Innovation and Design Thinking: Learn about methods to identify potential needs and create solutions. After considering the contents of the report/assignment, prepare it. 200minutes
11. Issue Identification and Ideation: Group work will be conducted on the assigned issue. After considering the contents of the report/assignment, prepare it. 200minutes
12. Design Practice 1: Create prototypes to test hypotheses. After considering the contents of the report/assignment, prepare it. 200minutes
13. Design Practice 2: Create prototypes to test hypotheses. After considering the contents of the report/assignment, prepare it. 200minutes
14. Examination or report presentation After considering the contents of the report/assignment, prepare it. 200minutes
Total. - - 2800minutes
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Practical Tasks Reports Presentations Total.
1. 10% 20% 30%
2. 10% 10% 10% 30%
3. 10% 10% 20%
4. 20% 20%
Total. 30% 30% 40% -
Evaluation method and criteria
"For each assignment, is scored as S, A, B, and F, and 10 points are assigned for S, 8 points for A, 6 points for B, and 0 points for F. Each assignment is weighted, and the final total score is evaluated based on the percentage of the total score obtained, and the final score will be evaluated based on the percentage they got. Credit will be given if they got over 60% score compared with full.
The evaluation method will be revised as necessary depending on the situation. Any revisions will be explained in class."
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
The Others 授業内およびScombZにて適宜フィードバックを行います。
Textbooks and reference materials
Japanese only, please read books describe Affordance and Design, Reccomend author is D.Norman.
Prerequisites
Read carefully about reference books.
Office hours and How to contact professors for questions
  • Consult after class or by e-mail.
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic self-management skills
  • Course that cultivates a basic problem-solving skills
Active-learning course
About half of the classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable
Education related SDGs:the Sustainable Development Goals
  • 4.QUALITY EDUCATION
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
  • 12.RESPONSIBLE CONSUMPTION & PRODUCTION
Last modified : Sat Sep 09 06:04:54 JST 2023