L0049000
4 Graduation Thesis 3
Based on the knowledge acquired so far in the Department of Computer Science and Engineering, each student chooses a theme
for his/her graduation thesis that he/she is interested in or would like to study more deeply as a summary of his/her life
as a student. Through this process, students learn research methods, how to organize results, how to compile a thesis, and
how to present it as the result of four years of study.
Each student must spend at least 10 hours per week, 14 weeks in the semester, for a total of at least 140 hours in the Graduation
Rearch 3. Of these hours, at least 60 hours shall be set aside as class time to provide guidance for the graduation research.
Depending on the research theme, part of the research may be conducted overseas.
Students who have not earned credits for Graduation Research 2 may not take Graduation Research 3.
By utilizing the knowledge they have learned so far and working to solve the problems they have set themselves, students
will enhance their comprehensive abilities that they will need when they enter the workforce.
- Through research, students can find and set up your own problems and solve them.
- Students can read and understand technical literature, and prepare technical documents.
- Students participate proactively in research discussions and present research results in an easy-to-understand manner.
Relationship between 'Goals and Objectives' and 'Course Outcomes'
|
Comprehensive Technical Competence |
Total. |
1. |
40% |
40% |
2. |
30% |
30% |
3. |
30% |
30% |
Total. |
100% |
- |
Evaluation method and criteria
All of the following two items must be performed in order to pass the exam.
(1) Submission of a written outline regarding Graduation Research 3
(2) Presentation on Graduation Research 3
In Graduation Research 3, the research theme, purpose of the research, and findings on previous or related research should
be clarified.
Grading,
Attendance at seminars and other daily activities: 60
The total score for graduation research 3 will be 100 points, and the total score for the comprehensive research 3 will be
40%.
together will count as 100 points, and an overall score of 60 points or higher will be considered passing.
Students will receive 60 points or more if they attend seminars regularly, establish their own research theme based on investigation
of previous research, and present it appropriately.
Graduation Research 3 will be evaluated by at least three faculty members with respect to the following five behavioral characteristics.
(I) Ability to prepare appropriate presentation materials
(II) Appropriate consideration of the purpose, background, and related research of the research
(III) Appropriately considers research problems, solutions, and timelines
(IV) engages in the research with a challenging attitude (including external presentations)
(V) Can respond appropriately to questions.
Japanese(English accepted)
Physically Augmented Interaction Research
Research on human-computer interaction technologies, user interfaces, and user experiences.
Examples
- AR/VR: text input for AR/VR and VR techniques that support various user's postures
- Wearable: input method using finger tips and control method for multiple wearable devices
- User assistance: techniques for personal fabrication and supporting technique to acquire touch typing skills
Feedback on exams, assignments, etc.
ways of feedback |
specific contents about "Other" |
授業内と授業外でフィードバックを行います。
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Textbooks and reference materials
Specified as needed
Office hours and How to contact professors for questions
- Office hours differ for each academic advisor, so please follow the instructions at the first meeting.
Development of social and professional independence
- Course that cultivates an ability for utilizing knowledge
- Course that cultivates a basic interpersonal skills
- Course that cultivates a basic self-management skills
- Course that cultivates a basic problem-solving skills
Most classes are interactive
Course by professor with work experience
Work experience |
Work experience and relevance to the course content if applicable |
Applicable |
Help the students acquire not only basic knowledge but also practical skills to create new user experiences by themselves. |
Education related SDGs:the Sustainable Development Goals
- 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
- 12.RESPONSIBLE CONSUMPTION & PRODUCTION
Last modified : Fri Jun 28 15:45:38 JST 2024