Mini test (quiz) | Report | Total. | |
---|---|---|---|
1. | 5% | 20% | 25% |
2. | 5% | 20% | 25% |
3. | 5% | 20% | 25% |
4. | 5% | 20% | 25% |
Total. | 20% | 80% | - |
Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
---|---|---|---|
1. | Class Outline and Glossary As an introduction to the class, the positioning of this class and why this course is meaningful to the students, and the terminology will be explained. |
mini test on Scomb Review of syllabus and the terminology |
200minutes |
2. | Work of the Future The purpose of learning varies, but one is to work. We will take a bird's eye view of the drastically changing work environment and consider the future (and present) of work styles. |
mini test on Scomb Reviewing terminology and deepening of ideas about one's own future in terms of working styles using the techniques learned in class |
200minutes |
3. | Development of Learning Perspectives and Learning Support Media We will review how views of learning have changed over history and how learning support media (tools and apps) have developed along with them. |
report Review terminology and explain terms, concepts, and examples explained in class in your own words and in chronological order. |
200minutes |
4. | Technology and Education We will consider how technology, particularly information and communication technology, is permeating education and how technology (e.g., digital textbooks, electronic blackboards, etc.) can contribute to improving students' academic achievement. |
report Review of terms and concepts. Based on what you have learned, explain contemporary examples (e.g., electronic blackboards and digital textbooks). |
200minutes |
5. | Information and Media We will take a look at information and media and consider media literacy and information literacy through specific examples. |
report Organize and analyze your own experiences with information and media, using concepts and frameworks learned in class |
200minutes |
6. | Educational Research The term "educational research" refers to research on educational activities themselves. Students learn the basics of qualitative research analysis methods such as questionnaires and case-code matrices, and conduct actual surveys. |
report Formulate research question(s), conduct actual research, and submit a report. |
200minutes |
7. | Interview Surveys As a practice of qualitative research, we practice interview surveys. |
report Transcribe and summarize the audio data of the interview practiced in class using the methods learned in class. |
200minutes |
8. | Game programming 1 Create games using Construct3, a no-code game engine. We will consider how game programming can be integrated into information and media education. |
assignment Create a game using Construct3. Complete the assignments given in class. |
200minutes |
9. | Game programming 2 Create games using Construct3, a no-code game engine. We will consider how game programming can be integrated into information and media education. |
assignment Create a game using Construct3. Complete the assignments given in class. |
200minutes |
10. | Game programming 3 Create games using UEFN (Unreal Editor for Fortnite), a no-code game engine. We will consider how game programming can be integrated into information and media education. |
assignment Create a game using UEFN. Complete the assignments assigned in class. Confirm that the game actually works on Fortnite. |
200minutes |
11. | Game Programming 4 Create games using an open source platform Processing. We will consider how game programming can be integrated into information and media education. We will also compare the coding game engine with the no-code game engine and understand the features of each environment. |
assignment Create a game using Processing. Complete the assignments given in class. |
200minutes |
12. | Game Programming 5 Create games using an open source platform Processing. We will consider how game programming can be integrated into information and media education. We will also compare the coding game engine with the no-code game engine and understand the features of each environment. |
assignment Create a game using Processing. Complete the assignments given in class. |
200minutes |
13. | Game Programming 6 Create games using an open source platform Processing. We will consider how game programming can be integrated into information and media education. We will also compare the coding game engine with the no-code game engine and understand the features of each environment. |
assignment Create a game using Processing. Complete the assignments given in class. |
200minutes |
14. | Review We will reflect on what we have learned so far and consider how we should live our lives in the future from the perspective of education and learning. |
report Submit a final report on the theme presented in class. Students should be able to explain in their own words what they have learned in class. |
200minutes |
Total. | - | - | 2800minutes |
ways of feedback | specific contents about "Other" |
---|---|
Feedback in the class |
Work experience | Work experience and relevance to the course content if applicable |
---|---|
N/A | 該当しない |