Course title
L00120002
Human-Computer Interaction

KINOSHITA Yuichiro
Course description
Human computer interaction is an academic field that understands the interaction between humans and information systems. Therefore, it is necessary to understand human psychological and physiological aspects in order to understand HCI.
Students will learn how to design relationships between humans and information systems based on understanding of human behavior.
Purpose of class
Students in this course will learn about the interaction between humans and information systems from an application point of view.
1. Understand what HCI is
2. Understand how to think about the information system from the perspective of HCI
3. Understand how to design information systems based on human characteristics
Goals and objectives
  1. Be able to explain the concept of HCI using basic terminology.
  2. Be able to explain usability of information system using cognitive engineering terminology.
  3. Be able to outline how to design an information system based on understanding of human characteristics.
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Mid-term Examination Final Examination Total.
1. 20% 15% 35%
2. 15% 20% 35%
3. 10% 20% 30%
Total. 45% 55% -
Evaluation method and criteria
- The mid-term and final examinations will be conducted by means of paper tests.
- Students who have been absent from the class five times or more will be considered to have withdrawn from the course, and their grade will not be evaluated.

The passing criteria (60%) include the ability to generally explain the fundamental concepts in HCI using specialized terminology and to generally explain the 'usability' of information systems using specialized terminology for given problems.
Language
Japanese
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Guidance
What is HCI?
Physiology characteristics of humans
Before lecture: Read Chapters 1 and 2 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 2 of the textbook to deepen your understanding of the human senses, body and physiological indices. 60minutes
2. Psychological characteristics of humans Before lecture: Read Chapter 3 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 3 of the textbook to deepen your understanding of human perceptual characteristics, memory and learning. 60minutes
3. Human behaviors and models Before lecture: Read Chapter 4 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 4 of the textbook to deepen your understanding of the concepts of mental model and affordance as well as human behavior models. 60minutes
4. Input to interactive systems Before lecture: Read Chapter 5 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 5 of the textbook to deepen your understanding of input devices and text input methods. 60minutes
5. Output from interactive systems
Interaction
Before lecture: Read Chapter 6 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 6 of the textbook to deepen your understanding of output devices and interaction styles. 60minutes
6. GUI
Design principles
Before lecture: Read Chapters 7 and 8 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapters 7 and 8 of the textbook to deepen your understanding of basic GUI elements, overall GUI design and design principles. 60minutes
7. Summary of the first half
Mid-term evaluation
Usability and user experience
Before lecture: Review the contents of Lectures 1–6. 120minutes
Before lecture: Read Chapter 8 of the textbook in advance and research basic concepts and keywords. 30minutes
After lecture: Read Chapter 8 of the textbook to deepen your understanding of usability and user experience. 60minutes
8. Design process for interactive systems Before lecture: Read Chapter 9 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 9 of the textbook to deepen your understanding of the design process and requirements acquisition. 60minutes
9. User/task modeling
Prototyping
Before lecture: Read Chapter 10 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 10 of the textbook to deepen your understanding of methods used for modeling user tasks and prototyping methods. 60minutes
10. Evaluation of interactive systems Before lecture: Read Chapters 11 and 12 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapters 11 and 12 of the textbook to deepen your understanding of methods used for evaluating interactive systems. 60minutes
11. User Assistive Technologies
Accessibility
Before lecture: Read Chapter 13 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 13 of the textbook to deepen your understanding of technologies used for user assistance and universal design. 60minutes
12. Network-Mediated Interactions Before lecture: Read Chapter 14 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 14 of the textbook to deepen your understanding of CMC and CSCW technologies 60minutes
13. Post-WIMP Interactions Before lecture: Read Chapter 15 of the textbook in advance and research basic concepts and keywords. 60minutes
After lecture: Read Chapter 15 of the textbook to deepen your understanding of interactions in mobile, ubiquitous, and VR/AR environments. 60minutes
14. Summary of the second half
Final evaluation
Before lecture: Review the contents of Lectures 7–13. 180minutes
After lecture: Review all lectures based on the sample answers and explanations of the exam. 60minutes
Total. - - 1890minutes
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
授業内と授業外でフィードバックを行います。 ・授業内で実施する確認問題の「質問・感想」欄で受けたコメントに対し、次回以降の授業で回答する。
・中間・期末試験の結果については、ScombZ などによりフードバックを行う。
Textbooks and reference materials
Japanese Textbook
藤田 欣也, 渋谷 雄: ヒューマンインタフェース, コロナ社, 2024. ISBN 978-4339029451
Prerequisites
Refer to the syllabus in advance and create a study plan by using the table of contents in the textbook as a reference, among other methods.
Office hours and How to contact professors for questions
  • Omiya: 40 minutes after the class (Wednesday, 12:30-13:10)
    Accept questions and consultations via email.
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic problem-solving skills
Active-learning course
More than one class is interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
N/A N/A
Education related SDGs:the Sustainable Development Goals
  • 3.GOOD HEALTH AND WELL-BEING
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
Last modified : Wed Mar 12 04:10:55 JST 2025