| Goals and objectives | Course Outcomes | |
|---|---|---|
| 1. | The students can explain the basic idea of the user interface, user experience, and HCI. |
A-1
|
| 2. | The students can explain the principles of Interaction design |
A-1
|
| 3. | The students can apply the principles and frameworks to design interactive products for user experiences. |
A-1
|
| In class group discussion | Individual report | Group project presentation | Final presentation | Final report | Total. | |
|---|---|---|---|---|---|---|
| 1. | 5% | 0% | 10% | 10% | 5% | 30% |
| 2. | 5% | 5% | 5% | 10% | 5% | 30% |
| 3. | 10% | 5% | 5% | 10% | 10% | 40% |
| 4. | 0% | |||||
| 5. | 0% | |||||
| Total. | 20% | 10% | 20% | 30% | 20% | - |
| Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
|---|---|---|---|
| 1. | Guidance | Preparation for lesson and review | 150分 |
| 2. | Introduction to interaction design. - Introducing good and poor design. - Group discussion and workshop about good and poor design |
Preparation for lesson and review | 150分 |
| 3. | Introduction to interaction design (cont.) - What is user experience (with examples) - The process of interaction design Design Principles - Applying design principles in practice. - Group discussion and workshop about interaction design |
Preparation for lesson and review | 100分 |
| Group discussion report | 50分 | ||
| 4. | Understanding and conceptualizing interaction - The problem space and conceptualizing interaction - Group discussion and workshop about conceptualizing interaction |
Preparation for lesson and review | 150分 |
| 5. | Understanding and conceptualizing interaction (cont.) - Group discussion and workshop about conceptualizing interaction - Group project preparation |
Preparation for lesson and review | 150分 |
| Group discussion report | 50分 | ||
| 6. | Presentation of group project | Preparation for lesson and review | 150分 |
| Individual report | 150分 | ||
| 7. | Emotional interaction - Emotions and user experience - Types of interfaces - Group discussion and workshop about emotional interaction |
Preparation for lesson and review | 150分 |
| Group discussion report | 50分 | ||
| 8. | Interfaces - Various interfaces and their pros. and cons. - Group discussion and workshop about interfaces |
Preparation for lesson and review | 150分 |
| 9. | Frameworks for interaction design - Group discussion and workshop about interaction design |
Preparation for lesson and review | 150分 |
| 10. | Prototyping Exercise on interaction design (1) [Final Project] - Gathering data, data analysis, and discovering requirements |
Preparation for lesson and review | 50分 |
| Progression of your group work | 150分 | ||
| 11. | Exercise on interaction design (2) - discovering requirements, design, and prototyping |
Preparation for lesson and review | 50分 |
| Progression of your group work | 150分 | ||
| 12. | Exercise on interaction design (3) - prototyping, and preparation for the presentation Presentation of final project progress |
Preparation for lesson and review | 50分 |
| Progression of your group work | 105分 | ||
| 13. | Exercise on interaction design (4) - prototyping, and preparation for presentation |
Preparation for lesson and review | 50分 |
| Preparing presentation | 150分 | ||
| 14. | Presentation in group regarding interaction design - Preparing presentation + review - Final report |
Preparing presentation + review | 100分 |
| Final report | 195分 | ||
| Total. | - | - | 2650分 |
| A:Fundamental Mechanical Engineering | B:Advanced Mechanical Engineering | C:Environment and Materials Engineering | D:Chemistry and Biotechnology | E:Electrical Engineering and Robotics | G:Advanced Electronic Engineering | F:Information and Communications Engineering | L:Computer Science and Engineering | H:Urban Infrastructure and Environment |
|---|
| ways of feedback | specific contents about "Other" |
|---|---|
| Feedback in the class |
| Work experience | Work experience and relevance to the course content if applicable |
|---|---|
| Applicable | Help the students acquire not only basic knowledge but also practical skills to create new user experiences by themselves. |


