Y0250004
2 Introduction to Interface Design
What is “interface design”?
We tend to think of it simply as “the design of the point of contact between people and devices,” but it is by no means limited
to that.
In this course, we primarily focus on interface design for devices. By studying people from a cognitive-science perspective,
devices from the viewpoint of technological evolution, and the “dialogue” and “expression” that connect the two, we explore
interface design as a form of product design from a holistic perspective. The ultimate goal of operating a device is not merely
to make it easy to understand and use, but to ensure that the outcomes it enables enrich and improve our daily lives.
With this in mind, the first half of the course introduces the necessary knowledge through real examples. In the second half,
students work on assigned themes as practical projects, and ultimately compile their work into a final product.
In this course, we study interface design as a form of product design from a holistic perspective by examining the relationship
between people and products, as well as the “dialogue” and “expression” that connect them.
- Understand the role of interface design in product and service design.
- Acquire the skills to create interface designs with optimal expression and usability, based on the characteristics and target
users of a product or service.
- Gain the knowledge and abilities to apply interface design to a wide range of products and services.
Relationship between 'Goals and Objectives' and 'Course Outcomes'
|
レポート |
期末課題 |
Total. |
| 1. |
20% |
20% |
40% |
| 2. |
10% |
20% |
30% |
| 3. |
10% |
20% |
30% |
| Total. |
40% |
60% |
- |
|
Class schedule |
HW assignments (Including preparation and review of the class.) |
Amount of Time Required |
| 1. |
オリエンテーション 授業計画 ・インターフェースデザインとは?
|
シラバスにより通期計画の把握 |
30minutes |
| 次世代の技術のついて調べておく |
160minutes |
| 2. |
・次世代の技術のついて |
前の講義の復習 |
100minutes |
| 開発プロセス調べておく |
90minutes |
| 3. |
インタフェースデザインの開発プロセス |
前の講義の復習 |
100minutes |
| 人間の認知、記憶について調べておく |
90minutes |
| 4. |
人間の認知、記憶 |
前の講義の復習 |
100minutes |
| 人間の認知、記憶について調べておく |
90minutes |
| 5. |
人間の認知、記憶 |
前の講義の復習 |
100minutes |
| インタフェースの操作方法と設計の手法 |
90minutes |
| 6. |
インタフェースの操作方法と設計の手法 |
前の講義の復習 |
100minutes |
| 心理学的な側面について調べておく |
90minutes |
| 7. |
インタフェースデザインの心理学的な側面 |
前の講義の復習 |
100minutes |
| 心理学的な側面について調べておく |
90minutes |
| 8. |
インタフェースデザインの心理学的な側面 |
前の講義の復習 |
100minutes |
| 情報のユニバーサルデザインについて調べておく |
90minutes |
| 9. |
情報のユニバーサルデザイン |
前の講義の復習 |
100minutes |
| 感性工学について調べておく |
90minutes |
| 10. |
感性工学とインタフェースデザイン |
前の講義の復習 |
100minutes |
| ユーザーエクスペリエンスデザインについて調べておく |
90minutes |
| 11. |
ユーザーエクスペリエンスデザイン |
前の講義の復習 |
100minutes |
| 評価の手法について調べておく |
90minutes |
| 12. |
評価の手法(ユーザビリティー) |
前の講義の復習 |
100minutes |
| これまでの講義の復習 |
90minutes |
| 13. |
最終課題説明 / 最終課題の演習 |
レポートの作成・確認 |
190minutes |
| 14. |
最終課題の演習 |
レポートの作成・確認 |
190minutes |
| Total. |
- |
- |
2660minutes |
Evaluation method and criteria
Two written reports will account for 40%, and the final project submission (including presentation) will account for 60%.
A total score of 60 points or higher is required to pass.
The passing standard is defined as having a basic understanding of interface fundamentals, being able to write reports based
on that knowledge, and being able to explain one’s own interface design work.
Feedback on exams, assignments, etc.
| ways of feedback |
specific contents about "Other" |
| 授業内と授業外でフィードバックを行います。
|
質問紙を配布して |
Textbooks and reference materials
教科書:「インタフェースデザインの教科書」井上勝雄著 丸善出版
参考図書1. 「誰のためのデザイン?」ドナルド・A. ノーマン 新曜社認知科学選書
参考図書2. 「魅力的なインターフェースをデザインする」井上勝雄著 工業調査会
参考図書3. 「デザインと感性」井上勝雄編 海文堂
Office hours and How to contact professors for questions
- メールで E-mail : yang@shibaura-it.ac.jp
Non-regionally-oriented course
Development of social and professional independence
- Course that cultivates an ability for utilizing knowledge
- Course that cultivates a basic interpersonal skills
- Course that cultivates a basic self-management skills
- Course that cultivates a basic problem-solving skills
About half of the classes are interactive
Course by professor with work experience
| Work experience |
Work experience and relevance to the course content if applicable |
| Applicable |
I provide instruction based on my experience in UI design and content creation for websites and mobile devices at an IT company. |
Education related SDGs:the Sustainable Development Goals
- 3.GOOD HEALTH AND WELL-BEING
- 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
- 12.RESPONSIBLE CONSUMPTION & PRODUCTION
Last modified : Fri Nov 21 04:04:22 JST 2025