Course title
Y02500242
Introduction to HCI

URIU Daisuke
Course description
Human-Computer Interaction (HCI) is an academic field that examines how humans interact with computers (systems), how they experience input–output interactions, and how people interact and live socially through computers.

In this course, students will not only learn to understand the concepts of HCI but also study examples and trends of “HCI design,” which puts HCI into practical realization.

Although HCI is a cutting-edge academic discipline, it is also applied and deeply integrated into many aspects of our everyday lives. Students will gain a practical understanding of how the digital products and services we use daily are designed and operate, and they will also learn hands-on methods for planning and conceptualizing the next generation of HCI design.
Purpose of class
By studying past examples of HCI, particularly HCI design, and by researching the various services and products that have become integrated into everyday life today, students will develop the ability to plan, conceptualize, and present next-generation HCI design concepts.
Goals and objectives
  1. You will gain an understanding of what HCI and HCI design are.
  2. You will be able to understand the mechanisms of HCI design that have become embedded in everyday life.
  3. You will be able to develop and present concepts for next-generation HCI design.
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Individual Reports Group Midterm Presentation Group Final Presentation Total.
1. 20% 5% 15% 40%
2. 20% 5% 15% 40%
3. 5% 15% 20%
Total. 40% 15% 45% -
Language
Japanese
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Introduction Short Report 60minutes
2. History of HCI and HCI Design: Interaction Design, User Interface, Cybernetics, Ubiquitous Computing, Tangible Computing, Artificial Intelligence, etc. Short Report 60minutes
3. History of User Interfaces: Buttons, Switches, Knobs, Sensors, Mouse, Touch Panels, Displays, Actuators (Vibrators), etc. Short Report 60minutes
4. Cutting-edge User Interfaces: Virtual Reality, Augmented Reality, Head-Mounted Displays (HMD), Motion Capture (Gesture Recognition) Systems, etc. Short Report 60minutes
5. Today’s HCI and HCI Design:
An overview of HCI-related products and services that are still used today, aimed at understanding the latest trends.
Fieldwork on HCI Design 300minutes
6. Frontiers of HCI Design Research:
Introduction to the latest studies presented at ACM CHI and DIS conferences.
Short Report 60minutes
7. Summary of the First Half / HCI Design of Mourning and Memorialization
(Introduction to the teacher’s research)
Individual Report Assignment 360minutes
8. Group Work (Vision Development):
Building on what was learned in the first half of the course, students will develop concepts for near-future HCI design.
Summarize the Vision 120minutes
9. Group Work (Case Study Research):
Research existing examples, services, and products to understand their mechanisms and characteristics.
Experience existing services and products firsthand 360minutes
10. Group Work (Field Research Analysis):
Analyze the results of field research and prepare a report.
Compile the research report 120minutes
Reconsider the vision 120minutes
11. Group Work (Concept Development):
Conduct brainstorming sessions and prepare for the midterm presentation.
Summarize the concept 120minutes
Prepare for the midterm presentation 360minutes
12. Midterm Presentation:
Present the concept using slides.
Reconsider the concept based on the midterm presentation 120minutes
13. Final Presentation Preparation:
Plan a video that illustrates a new HCI design concept and prepare the presentation.
Prepare for the final presentation 600minutes
14. Final Presentation:
Present the concept video and slide presentation.
Submit the individual report for the group work 120minutes
Total. - - 3000minutes
Evaluation method and criteria
The individual report will account for 40%, the midterm presentation for 15%, and the final presentation for 45%. A score of 60 or above is required to pass.
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
Feedback in the class
Textbooks and reference materials
Dan Saffer, Designing for Interaction (Second Edition), New Riders (2010).
Winograd, Terry, and Fernando Flores. Understanding Computers and Cognition: A New Foundation for Design. Addison-Wesley Professional (1987).
Bill Moggridge, Designing Interactions, The MIT Press (2006).
Additional references will be provided during the course.
Prerequisites
N/A
Office hours and How to contact professors for questions
  • Wednesdays, 11:00–13:00
    (Appointments must be made in advance by email.)
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
  • Course that cultivates a basic problem-solving skills
Active-learning course
Most classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable Worked as a freelance designer engaged in product planning, product design, and product promotion.
Education related SDGs:the Sustainable Development Goals
  • 3.GOOD HEALTH AND WELL-BEING
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
Last modified : Fri Nov 14 04:04:02 JST 2025