| Program / Major | mDP | Goals |
|---|---|---|
| Department of Design Engineering | D1 | D1 人々や社会が求める価値と要求を理解し、次なる社会に向けた目標を設定することができる。 |
| Department of Design Engineering | E | E 情報技術に関する高度な専門知識やデジタル技術を含む他の専門分野の知識・技術を活用し、構想を具体化するとともに、実現に向けた取り組みを行うことができる。 |
| Sketch | Illustrater(PC skill) | Total. | |
|---|---|---|---|
| 1. | 20% | 10% | 30% |
| 2. | 20% | 10% | 30% |
| 3. | 10% | 10% | 20% |
| 4. | 10% | 10% | 20% |
| Total. | 60% | 40% | - |
| Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
|---|---|---|---|
| 1. | 【Orientation】 ・Self-introductions, class orientation ・PPT & Design for Communication ・Drawing practice. Let's start sketching: Submit drawings created during class |
A4 Essay | 200minutes |
| 2. | 【Drawing + Perspective】Drawing Lines, Drawing Objects: ・Basic Techniques: Drawing straight lines, drawing circles. ・Drawing objects ・Basic perspective |
Cube, Cylinder Sketch | 200minutes |
| 3. | 【Sketch Practice】Drawing Objects: ・Practicing perspective ・Sketching more complex objects |
Sketches of chairs and such | 200minutes |
| 4. | 【Sketching Practice】Drawing Objects: ・Sketching more complex objects ・How to draw ellipses |
Dryer Sketch (Draft) | 200minutes |
| 5. | 【Sketching Practice】Drawing Objects: ・How to draw an ellipse ・Coloring with markers |
Dryer Sketch | 200minutes |
| 6. | 【Drawing Storyboards】Drawing People: ・How to draw specification sketches (copying) ・Simplified sketching ・Usage scenes |
Carrying Case Sketch, Storyboard | 200minutes |
| 7. | 【Sketch Exercise 1】Sketches for Thinking: ・Electric Kettle Sketch ・Illustrator |
20 Idea Sketches | 200minutes |
| 8. | 【Sketch Exercise 1】Sketches for Thinking: ・Electric Kettle Sketch ・Idea Sketch |
Three Electronic Kettle Sketch Concepts | 200minutes |
| 9. | 【Sketch Exercise 1】Sketches for Thinking: ・Electric Kettle Sketch ・Final Touches |
Final Sketch of the Electric Kettle | 200minutes |
| 10. | 【Sketch Exercise 1】Sketching for Thinking: ・Presentation and Critique |
Illustrator Fundamentals Mastery | 200minutes |
| 11. | 【Sketch Exercise 2】Illustrator Rendering: ・Beginning of Sketch Exercise 2, Assignment Presentation ・Communicative Design Lecture ・Illustrator 1 |
design using the Illustrator | 200minutes |
| 12. | 【Sketch Exercise 2】Illustrator Rendering: ・Illustrator 2 ・Brand Image Creation (Group) |
design using the Illustrator | 200minutes |
| 13. | 【Sketch Exercise 2】Illustrator Rendering: ・Final Material Creation: Individual & Group |
Final design | 200minutes |
| 14. | 【Sketch Exercise 2】Illustrator Rendering: ・Group presentations and critiques |
Improvements of the Final Presentation Materials | 200minutes |
| Total. | - | - | 2800minutes |
| ways of feedback | specific contents about "Other" |
|---|---|
| Feedback outside of the class (ScombZ, mail, etc.) |
| Work experience | Work experience and relevance to the course content if applicable |
|---|---|
| Applicable | Approximately 30 years of practical experience in product design and interface design development for home appliances, IT products, industrial equipment, and more. Approximately 10 years of practical experience in concept extraction, service design development, branding activities, and more. |

