| Program / Major | mDP | Goals | Courses |
|---|---|---|---|
| Fundamental Mechanical Engineering | F | 産業界や社会の要請を把握して解決するべき課題を設定し、さまざまな工学分野の知識を関連付けながら設計生産技術を活用することで、立案した構想に従って研究を進め課題を解決することができる。 | Sub |
| Advanced Mechanical Engineering | F | 産業界や社会の要請を把握して解決するべき課題を設定し、機械工学の学理を応用して異分野を含む融合分野で革新的な機能を創成することができる。 | Sub |
| Environment and Materials Engineering | B | 地球環境や地域社会との調和を見据えて、さまざまな工学分野に関わる問題を解決することができる。 | Sub |
| Chemistry and Biotechnology | B | 地球環境や地域社会との調和を見据えて、さまざまな工学分野に関わる問題を解決することができる。 | Sub |
| Electrical Engineering and Robotics | D | 電気工学や関連する工学の技術分野を課題に適用し、社会の要求を解決するために応用することができる。 | Sub |
| Advanced Electronic Engineering | E | 専門的デザイン課題について解決する能力を身に付けることができる。 | Sub |
| Information and Communications Engineering | F | 社会のニーズに対して技術課題を主体的に発見し、工学分野における分野横断的な知識も活用しつつ、計画的・継続的に取り組んで課題を達成することができる。 | Sub |
| Computer Science and Engineering | B-2 | コンピュータサイエンスの各分野の基礎知識とその応用能力を身に付けることができる。 | Main |
| Urban Infrastructure and Environment | G | ⼟⽊⼯学における現実の問題について、⼯学・専⾨基礎知識を⽤いて理解・解決することができる。 | Sub |
| Mid-term Examination | Final Examination | Quiz | Total. | |
|---|---|---|---|---|
| 1. | 20% | 10% | 3% | 33% |
| 2. | 15% | 15% | 3% | 33% |
| 3. | 10% | 20% | 4% | 34% |
| Total. | 45% | 45% | 10% | - |
| Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
|---|---|---|---|
| 1. | Guidance What is HCI? |
Before lecture: Read Chapters 1 and 2 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 2 of the textbook to deepen your understanding of the human senses, body and physiological indices. | 80minutes | ||
| 2. | Physiology characteristics of humans | Before lecture: Read Chapter 3 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 3 of the textbook to deepen your understanding of human perceptual characteristics, memory and learning. | 80minutes | ||
| 3. | Psychological characteristics of humans | Before lecture: Read Chapter 4 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 4 of the textbook to deepen your understanding of the concepts of mental model and affordance as well as human behavior models. | 80minutes | ||
| 4. | Human behaviors and models | Before lecture: Read Chapter 5 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 5 of the textbook to deepen your understanding of input devices and text input methods. | 80minutes | ||
| 5. | Input to interactive systems | Before lecture: Read Chapter 6 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 6 of the textbook to deepen your understanding of output devices and interaction styles. | 80minutes | ||
| 6. | Output from interactive systems Interaction GUI |
Before lecture: Read Chapters 7 and 8 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapters 7 and 8 of the textbook to deepen your understanding of basic GUI elements, overall GUI design and design principles. | 80minutes | ||
| 7. | Summary of the first half Mid-term evaluation Design principles Usability and user experience |
Before lecture: Review the contents of Lectures 1–6. | 280minutes |
| Before lecture: Read Chapter 8 of the textbook in advance and research basic concepts and keywords. | 30minutes | ||
| After lecture: Read Chapter 8 of the textbook to deepen your understanding of usability and user experience. | 60minutes | ||
| 8. | Design process for interactive systems | Before lecture: Read Chapter 9 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 9 of the textbook to deepen your understanding of the design process and requirements acquisition. | 80minutes | ||
| 9. | User/task modeling Prototyping |
Before lecture: Read Chapter 10 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 10 of the textbook to deepen your understanding of methods used for modeling user tasks and prototyping methods. | 80minutes | ||
| 10. | Evaluation of interactive systems | Before lecture: Read Chapters 11 and 12 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapters 11 and 12 of the textbook to deepen your understanding of methods used for evaluating interactive systems. | 80minutes | ||
| 11. | User Assistive Technologies Accessibility |
Before lecture: Read Chapter 13 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 13 of the textbook to deepen your understanding of technologies used for user assistance and universal design. | 80minutes | ||
| 12. | Network-Mediated Interactions | Before lecture: Read Chapter 14 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 14 of the textbook to deepen your understanding of CMC and CSCW technologies | 80minutes | ||
| 13. | Post-WIMP Interactions | Before lecture: Read Chapter 15 of the textbook in advance and research basic concepts and keywords. | 80minutes |
| After lecture: Read Chapter 15 of the textbook to deepen your understanding of interactions in mobile, ubiquitous, and VR/AR environments. | 80minutes | ||
| 14. | Summary of the second half Final evaluation |
Before lecture: Review the contents of Lectures 7–13. | 280minutes |
| After lecture: Review all lectures based on the sample answers and explanations of the exam. | 80minutes | ||
| Total. | - | - | 2650minutes |
| ways of feedback | specific contents about "Other" |
|---|---|
| Feedback in/outside the class. | ・授業内で実施する確認問題の「質問・感想」欄で受けたコメントに対し、次回以降の授業で回答する。 ・中間・期末試験の結果については、ScombZ などによりフードバックを行う。 |
| Work experience | Work experience and relevance to the course content if applicable |
|---|---|
| N/A | N/A |

