Course title
310010003
Entrepreneurship A (Value Creation)

HASEGAWA Hiroshi
Middle-level Diploma Policy (mDP)
Program / Major mDP Goals
IoT Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
IoT Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
IoT Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
IoT Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Software Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Software Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
Software Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
Software Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Media Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Media Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
Media Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
Media Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Data Science Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Data Science Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
Data Science Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
Data Science Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Mechatronics Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Mechatronics Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
Mechatronics Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
Mechatronics Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Architecture and Architectural Engineering Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Architecture and Architectural Engineering Course DP-2・4・2 社会の具体的な課題に向き合い、課題解決の目標を達成するために、自ら主体的に判断し、社会実現に向けて行動できる。
Architecture and Architectural Engineering Course DP-2・4・3 多様性を理解し、互いに共感し合い、アイディアをかたちにできる。
Architecture and Architectural Engineering Course DP-2・5 新たな課題の解決に必要な知識やスキルを認識し、自らの可能性を広げる学修を継続できる。(生涯学修能力)
Environmental Systems and Urban Planning Course DP-2・4・1 社会の具体的な課題に向き合い、学際的なチームによる活動を通じて、自信創出力を身につける。
Purpose of class
In Entrepreneurship A, students learn the ability to transform ideas into value-creating activities to achieve social contribution × self-realization—specifically, fulfilling needs that benefit people/society/the world/the future × personal goals—toward solving social issues (social contribution).
Course description
Entrepreneurship: Learn the ability to shape ideas. This ability is outlined in the EU's Entrepreneurship Competence Framework, EntreComp (The European Entrepreneurship Competence Framework).Through systems engineering education, students learn many aspects of the 15 competencies within EntreComp. Here, students will clarify what kind of society they want to create and what challenges exist (social contribution), as well as what they personally want to achieve (goals). The goal is to learn the financial and economic literacy needed to translate the ability and ideas for taking action into value creation activities, thereby achieving social contribution × self-realization—that is, fulfilling what benefits people/society/the world/the future (needs) × what one wants to do (goals).
Goals and objectives
  1. Can understand what's entrepreneurship
  2. Can create business models with initiative and curiosity through interdisciplinary team activities
  3. Can reflect the story needed to engage stakeholders in order to transform ideas into value-creating activities
  4. Can get ability to incorporate financial and economic literacy into the business model for translating ideas into value creation activities
  5. Can transform ideas into stories and business models for value creation activities
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Business Model Storytelling Reflection Report Total.
1. 15% 10% 10% 35%
2. 10% 10% 20%
3. 10% 10% 20%
4. 10% 10%
5. 15% 15%
Total. 60% 30% 10% -
Evaluation method and criteria
Business Model 60%, Lecture Assignments (Storytelling and Reflection Reports) 40%. A total score of 60 points or higher on a 100-point scale (mid-level learning/educational objective) is required to pass.
Language
Japanese(English accepted)
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Course Orientation
・What are EntreComp competencies?
・The Relationship Between EntreComp and Systems Engineering Education
Review the syllabus and read the distributed materials 90minutes
Review based on the Systems Engineering A textbook 120minutes
2. Systems Thinking for Value-Creation
・Deployment of attractive quality (Inspiration, Contradiction, Inventive Problem Solving)
・Idea generation through new combinations of existing elements
Read the text book 120minutes
Clarify what's the social issue (social contribution) 60minutes
Clarify what you want to do (goals) 60minutes
3. Business Model Canvas for Business Models
・Form an interdisciplinary team (founder, CTO, finance lead)
・Create a Business Model Canvas with the interdisciplinary team
Read the text book 120minutes
Drafting a business model outline 120minutes
4. Mindset Shift for Connecting with People
・What is a Public Narrative?
Read the text book 60minutes
Submit Business Model Draft 120minutes
5. Mindset Shift for empathizing with people
・Special Lecture by an Entrepreneur: Story of Self
(Connecting with People Through Your Own Story)
Read the text book 60minutes
Create and submit your Story of Self 120minutes
6. Mindset Shift for empathizing with people
・Special Lecture by Venture Company CTO: Story of Us
(Empathizing with others through shared values and experiences between listener and self)
Read the text book 60minutes
Create and submit your Story of Us 120minutes
7. Mindset Shift for empathizing with people
・Special Lecture by Venture Company CEO: Story of Now
(To increase the number of people who share empathy and act together with a sense of urgency)
Read the text book 60minutes
Create and submit Story of now 120minutes
8. What is Entrepreneurship?
・Roundtable Discussion with Media, Consultants, and Professors
Updating the business model from a stakeholder perspective 120minutes
Create reflection report 120minutes
9. Generic Skills Test (PROG) Submitting the revised business model 120minutes
10. Financial and Economic Literacy
・What it takes to succeed in development, new ventures, and startups
・Funding for product and service development and sales
(Costs, expenses, how to organize, financial statements)
Read the text book 120minutes
Update the business model from a cost perspective 120minutes
11. Financial and Economic Literacy
・What does raising funds mean? (Types of funding, points to note)
・Why do business?
(Who owns the company? Why does it exist?)
Read the text book 120minutes
Update the business model from a funding perspective 120minutes
12. Financial and Economic Literacy
・Why do we conduct business?
(Who owns the company? Why does it exist?)
・Funding management to sustain value-creation activities long-term
Read the text book 120minutes
Update the business model from a procurement perspective 120minutes
13. Updating Your Business Model
(Updating the business canvas through cost and revenue review)
Submit final version of business model 120minutes
14. Explanation of Generic Skills Test (PROG) Review results of Generic Skills Test (PROG) 60minutes
Total. - - 2670minutes
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
Feedback outside of the class (ScombZ, mail, etc.)
Textbooks and reference materials
Textbook
(1) Entrepreneurship: Mechanisms for Shaping Ideas (tentative title), Gijutsu-Hyohron Co., Ltd., 2027
(2) Masahiro Inoue, Xinkai Chen, Hiroshi Hasegawa, Systems Engineering: Methods for Problem finding and solving, Ohmsha, 2011
(3) Lecture Materials for Systems Engineering A
Prerequisites
Review the System Engineering A textbook
Office hours and How to contact professors for questions
  • Feedback will be provided via Google classroom, email, etc.
Regionally-oriented
Non-regionally-oriented course
Development of social and professional independence
  • Course that cultivates an ability for utilizing knowledge
  • Course that cultivates a basic interpersonal skills
  • Course that cultivates a basic self-management skills
  • Course that cultivates a basic problem-solving skills
Active-learning course
Most classes are interactive
Course by professor with work experience
Work experience Work experience and relevance to the course content if applicable
Applicable Lectures will be based on 10 years of practical experience in the corporate world, particularly in planning, customer proposals, and technical sales skills.
Education related SDGs:the Sustainable Development Goals
  • 1.NO POVERTY
  • 2.ZERO HUNGER
  • 3.GOOD HEALTH AND WELL-BEING
  • 4.QUALITY EDUCATION
  • 5.GENDER EQUALITY
  • 6.CLEAN WATER AND SANITATION
  • 7.AFFORDABLE AND CLEAN ENERGY
  • 8.DECENT WORK AND ECONOMIC GROWTH
  • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
  • 10.REDUCED INEQUALITIES
  • 11.SUSTAINABLE CITIES AND COMMUNITIES
  • 12.RESPONSIBLE CONSUMPTION & PRODUCTION
  • 13.CLIMATE ACTION
  • 14.LIFE BELOW WATER
  • 15.LIFE ON LAND
  • 16.PEACE, JUSTICE AND STRONG INSTITUTIONS
  • 17.PARTNERSHIPS FOR THE GOALS
Last modified : Sat Mar 14 14:54:14 JST 2026