| Program / Major | mDP | Goals |
|---|---|---|
| IoT Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Software Course | DP-4b・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Media Course | DP-4c・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Data Science Course | DP-4d・2 | キャリアを見据えた高度な専門知識 多様なデータを収集・分析・予測する技術を駆使し、社会に存在する実際の課題に対してエビデンスを基に解決法を考え提案できる。 |
| Mechatronics Course | DP-4・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Architecture and Architectural Engineering Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Environmental Systems and Urban Planning Course | DP-4b・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Bioscience Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Biomedical Engineering Course | DP-4b・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Sports Engineering Course | DP-4c・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Mathematical Sciences Course | DP-4・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Concepts | Technology | Innovation | Total. | |
|---|---|---|---|---|
| 1. | 20% | 10% | 10% | 40% |
| 2. | 10% | 10% | 10% | 30% |
| 3. | 10% | 10% | 10% | 30% |
| Total. | 40% | 30% | 30% | - |
| Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
|---|---|---|---|
| 1. | Guidance: What are the creative industries? Understanding the creative industries |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 2. | Basic Knowledge and Theoretical Framework (1) Understanding the Theory of Soft Power |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 3. | Basic Knowledge and Theoretical Framework (2) Understanding Platform Theory and the Long Tail Structure |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 4. | Basic Knowledge and Theoretical Framework (3) An explanation of the structure of the creator economy, which has been developing rapidly in recent years |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 5. | An Introduction to the Game Industry To gain an understanding of the basic structure of the game industry. |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 6. | Guest Lecturer (1): eSports Learn about the current state and challenges of the eSports industry from a lecture by the CEO of an eSports event management company |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 7. | Guest Lecturer (2): Intellectual Property Rights Through a lecture delivered by a solicitor, students will learn the basic concepts of intellectual property rights and copyright, which are essential for understanding the creative industries. |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 8. | Guest Lecturer (3): Board Games and TRPGs By studying the history of the development of the board games and TRPG market—which has had a significant influence on the games industry—students will deepen their understanding of the games industry as a whole. |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 9. | Guest Lecturer (4): Overseas Game Markets (with a Focus on Emerging Markets) Through a lecture by the representative of a company that coordinates overseas game markets, students will learn about the structure of the gaming industries in emerging and developing countries, which are largely unknown in Japan. |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 10. | Guest Lecturer (5): Payment Platforms Learn about the legal issues surrounding online payments from an expert in corporate and information law (a lecturer at another university’s Faculty of Law) |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 11. | Guest Lecturer (6): The Global Expansion of Japanese Animation A researcher in the animation industry will discuss various issues relating to the global expansion of Japanese animation |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 12. | Guest Lecturer (7): Tourism Industry A researcher in the tourism industry will discuss the issues and current state of inbound tourism |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 13. | Guest Lecturer (8): Arcade Games Learn about the current state and challenges facing the arcade games industry from a web journalist who specialises in this field |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| 14. | Summary In light of the discussions held by various guest lecturers, we shall revisit the debate on the structure of Japan’s creative industries. |
Read the handouts distributed in advance | 100minutes |
| Answers to the post-lecture paper | 100minutes | ||
| Total. | - | - | 2800minutes |
| ways of feedback | specific contents about "Other" |
|---|---|
| Feedback in the class |
| Work experience | Work experience and relevance to the course content if applicable |
|---|

