Course title
330064001
Introduction to Inquiring Creative Industry

KOYAMA Yusuke
Middle-level Diploma Policy (mDP)
Program / Major mDP Goals
IoT Course DP-4a・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Software Course DP-4b・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Media Course DP-4c・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Data Science Course DP-4d・2 キャリアを見据えた高度な専門知識
多様なデータを収集・分析・予測する技術を駆使し、社会に存在する実際の課題に対してエビデンスを基に解決法を考え提案できる。
Mechatronics Course DP-4・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Architecture and Architectural Engineering Course DP-4a・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Environmental Systems and Urban Planning Course DP-4b・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Bioscience Course DP-4a・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Biomedical Engineering Course DP-4b・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Sports Engineering Course DP-4c・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Mathematical Sciences Course DP-4・3 専門分野と他分野を関連付ける素養
主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。
Purpose of class
With the advent of the Society 5.0 era, there has been a growing emphasis on creative industries, where the information they generate carries high added value. This course provides a theoretical framework for analyzing the creative industries and, through lectures by external instructors who specialize in various fields, also offers in-depth knowledge of specific sectors.
Course description
The creative industries refer to sectors related to products created through the creativity of creators, and the term encompasses content industries such as manga, video games, and anime. As exemplified by the so-called “Cool Japan” phenomenon, while Japan’s international competitiveness is declining in various fields, the creative industries remain one of the sectors that continue to maintain a high level of international competitiveness. Furthermore, driven by advancements in information and communication technology, the creative industries are undergoing significant transformation.

This course provides an overview of the creative industries and covers the various concepts and theories necessary to understand them.
Due to the instructor’s expertise and professional network, there will be many guest lecturers related to the game industry.
Students are expected to gain an understanding of the structure of the creative industries through in-depth study of the game industry.

In addition, we plan to invite external lecturers to teach specific topics.
The order of lectures may change depending on the schedules of the external lecturers.
Goals and objectives
  1. Understand the concept of the creative industries and be able to present specific examples and their international competitiveness.
  2. Understand the interrelationship between the creative industries and technology, and be able to identify the technologies required for each type of content.
  3. Understands the importance of innovation and is able to identify the innovations that will be required in the future.
Relationship between 'Goals and Objectives' and 'Course Outcomes'

Concepts Technology Innovation Total.
1. 20% 10% 10% 40%
2. 10% 10% 10% 30%
3. 10% 10% 10% 30%
Total. 40% 30% 30% -
Evaluation method and criteria
Feedback on Guest Lectures (20%)
Midterm Report (40%)
Final Report (40%)

The minimum requirements for a pass (60 marks) are that at least two-thirds of the guest lecturer’s feedback is submitted, and that both the midterm and final reports are submitted.
Language
Class schedule

Class schedule HW assignments (Including preparation and review of the class.) Amount of Time Required
1. Guidance: What are the creative industries?

Understanding the creative industries
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
2. Basic Knowledge and Theoretical Framework (1)

Understanding the Theory of Soft Power
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
3. Basic Knowledge and Theoretical Framework (2)

Understanding Platform Theory and the Long Tail Structure
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
4. Basic Knowledge and Theoretical Framework (3)

An explanation of the structure of the creator economy, which has been developing rapidly in recent years
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
5. An Introduction to the Game Industry

To gain an understanding of the basic structure of the game industry.
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
6. Guest Lecturer (1): eSports

Learn about the current state and challenges of the eSports industry from a lecture by the CEO of an eSports event management company
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
7. Guest Lecturer (2): Intellectual Property Rights
 
Through a lecture delivered by a solicitor, students will learn the basic concepts of intellectual property rights and copyright, which are essential for understanding the creative industries.
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
8. Guest Lecturer (3): Board Games and TRPGs
 
By studying the history of the development of the board games and TRPG market—which has had a significant influence on the games industry—students will deepen their understanding of the games industry as a whole.
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
9. Guest Lecturer (4): Overseas Game Markets (with a Focus on Emerging Markets)

Through a lecture by the representative of a company that coordinates overseas game markets, students will learn about the structure of the gaming industries in emerging and developing countries, which are largely unknown in Japan.
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
10. Guest Lecturer (5): Payment Platforms
 
Learn about the legal issues surrounding online payments from an expert in corporate and information law (a lecturer at another university’s Faculty of Law)
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
11. Guest Lecturer (6): The Global Expansion of Japanese Animation

A researcher in the animation industry will discuss various issues relating to the global expansion of Japanese animation
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
12. Guest Lecturer (7): Tourism Industry
 
A researcher in the tourism industry will discuss the issues and current state of inbound tourism
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
13. Guest Lecturer (8): Arcade Games
 
Learn about the current state and challenges facing the arcade games industry from a web journalist who specialises in this field
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
14. Summary

In light of the discussions held by various guest lecturers, we shall revisit the debate on the structure of Japan’s creative industries.
Read the handouts distributed in advance 100minutes
Answers to the post-lecture paper 100minutes
Total. - - 2800minutes
Feedback on exams, assignments, etc.
ways of feedback specific contents about "Other"
Feedback in the class
Textbooks and reference materials
Prerequisites
Office hours and How to contact professors for questions
    Regionally-oriented
    Non-regionally-oriented course
    Development of social and professional independence
    • Course that cultivates an ability for utilizing knowledge
    Active-learning course
    N/A
    Course by professor with work experience
    Work experience Work experience and relevance to the course content if applicable
    Education related SDGs:the Sustainable Development Goals
    • 8.DECENT WORK AND ECONOMIC GROWTH
    • 9.INDUSTRY, INNOVATION AND INFRASTRUCTURE
    Last modified : Mon Aug 24 04:01:30 JST 2026