| Program / Major | mDP | Goals |
|---|---|---|
| IoT Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Software Course | DP-4b・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Media Course | DP-4c・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Data Science Course | DP-4d・2 | キャリアを見据えた高度な専門知識 多様なデータを収集・分析・予測する技術を駆使し、社会に存在する実際の課題に対してエビデンスを基に解決法を考え提案できる。 |
| Mechatronics Course | DP-4・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Architecture and Architectural Engineering Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Environmental Systems and Urban Planning Course | DP-4b・2 | キャリアを見据えた高度な専門知識 国内外を問わず多様な人々と協働しながら、持続可能なまちづくりに必要な環境システム、対策、政策、ビジネス等を提案し、社会実装に寄与できる。 |
| Bioscience Course | DP-4a・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Biomedical Engineering Course | DP-4b・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Sports Engineering Course | DP-4c・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Mathematical Sciences Course | DP-4・3 | 専門分野と他分野を関連付ける素養 主軸となる分野の専門知識を他分野と関連付ける分野横断型の知識と行動力を修得し、社会で活用できる。 |
| Short assignments in each class | First-half report | Second-half report | Total. | |||
|---|---|---|---|---|---|---|
| 1. | 10% | 10% | 5% | 25% | ||
| 2. | 10% | 15% | 5% | 30% | ||
| 3. | 10% | 0% | 15% | 25% | ||
| 4. | 10% | 5% | 5% | 20% | ||
| 5. | 0% | 0% | 0% | 0% | ||
| 6. | 0% | 0% | 0% | 0% | ||
| 7. | 0% | 0% | 0% | 0% | ||
| 8. | 0% | 0% | 0% | 0% | ||
| 9. | 0% | 0% | 0% | 0% | ||
| 10. | 0% | 0% | 0% | 0% | ||
| Total. | 40% | 30% | 30% | 0% | 0% | - |
| Class schedule | HW assignments (Including preparation and review of the class.) | Amount of Time Required | |
|---|---|---|---|
| 1. | What is consumer behavior? Students consider the acts of buying, owning, using, and disposing of products and services. They understand why consumer behavior is studied and the overall structure of this course. |
Work on a short assignment | 150minutes |
| 2. | What do consumers perceive? Students learn about sensation, perception, attention, and selective attention, and consider how products, stores, and advertisements are perceived. |
Work on a short assignment | 150minutes |
| 3. | Why do consumers come to like and remember things? Students learn about learning, memory, conditioning, and motivation, and consider products and services that are repeatedly chosen. |
Work on a short assignment | 150minutes |
| 4. | Consumption and “being oneself” Students learn about the relationship between consumption and self-concept, identity, personality, and lifestyle. |
Work on a short assignment | 150minutes |
| 5. | Attitudes, persuasion, and decision making Students learn about attitude formation, persuasion, evaluation of alternatives, and the purchase decision-making process. |
Work on a short assignment | 250minutes |
| 6. | Guest lecture 1: How companies understand consumers Students learn from a practitioner’s lecture about consumer understanding in marketing, product development, UX, and consumer research. |
Work on a short assignment | 150minutes |
| Work on a report | 360minutes | ||
| 7. | Consumers in society / review of the first half Students learn about reference groups, word of mouth, social influence, social media, and culture, and integrate the ideas covered in the first half of the course. |
Work on a short assignment | 325minutes |
| Work on a report | 360minutes | ||
| 8. | Media and audiences Students learn how to understand people who use media and consider media-use motivations and uses and gratifications. |
Work on a short assignment | 150minutes |
| 9. | Does advertising move consumers? Students learn about advertising effects, attitudes toward advertising, advertising avoidance, and online word of mouth. |
Work on a short assignment | 150minutes |
| 10. | Entertainment, games, and fans Students consider the relationship between entertainment media use, games, fan psychology, fan communities, and consumer behavior. |
Work on a short assignment | 150minutes |
| 11. | How media represent the world Students learn about representation, gender, ethnicity, and stereotypes in media, and consider their relationship with consumer perceptions. |
Work on a short assignment | 150minutes |
| 12. | Consumers in the age of social media, search, and mobile media Students learn about the relationship between information search, information sharing, online communication, mobile media, and purchase decision making. |
Work on a short assignment | 250minutes |
| 13. | Guest lecture 2: Touchpoints with consumers in the digital age Students learn from a practitioner’s lecture about company-consumer touchpoints in social media, digital advertising, retail media, content, and online services. |
Work on a short assignment | 150minutes |
| Work on a report | 360minutes | ||
| 14. | Thinking about contemporary consumer behavior / overall review Students integrate consumer behavior theory from the first half and media/audience studies from the second half, and consider how contemporary consumer behavior can be understood. They review the entire course and share how their perspectives on their own consumer behavior have changed. |
Work on a short assignment | 325minutes |
| Work on a report | 360minutes | ||
| Total. | - | - | 4090minutes |
| ways of feedback | specific contents about "Other" |
|---|---|
| Feedback in/outside the class. |
| Work experience | Work experience and relevance to the course content if applicable |
|---|---|
| N/A |


